

blend file and a startup file have been included. Output images can be used anywhere! These are commonly used in various (Unity) shaders and sculpting programs. This is a generator for Matcap textures using a combination of various lighting setups, including 'shadow lights' which remove light, and Blender's material node setup.īasic materials have been added, but it is compatible with any node groups that can be applied to a basic UV Sphere. For now, if you have benefited from this generator, I'd appreciate any donations 👇īlender generator for MatCaps / "Sphere Textures". A paid release of a more feature complete version is under development. You can choose a blend mode based on your needs.NOTE: Due to the popularity of this addon (notably VRchat gumroad creators - I see you selling the defaults!) but the underwhelming support of it's development ($0 in donations compared to thousands of $ in sales of it's outputs), future development of the free repo will cease. Blend Mode: There are many blend modes to choose from that define how an object’s color will be drawn on top of previously drawn colors.Cull Mode: determines how the material culls the mesh triangles based on the direction they’re facing.


Depth Function: determines how the depth test will be completed to be considered successful.

Depth Write: determines whether or not the pixel’s depth information is written into the depth buffer.If the test is successful, then the pixel will replace the previous pixel if it fails, then the pixel is discarded. By turning on a depth test, the engine will compare the drawing pixel with the current depth buffer. Depth Test: determines whether or not the object will do a depth test before drawing it.These state settings, such as depth testing and blending, will change an object’s drawing behaviors: Render states define the operations to be completed during the shading of objects. Simple Skybox material is used to fill empty space in the camera view with a cubemap texture.
